As you know, in oblivion there are shrines for different people and causes. What you may not have know is that there are daedric shrines that are used to praise the daedric gods. If you did know about these shrines you may have not know that you can get special artifacts from these shrines. You can get special swords, armor, and much more! This page is telling you the rewards and specifications needed for each of the daedric quests. For daedric locations and daedric quests please visit our other pages.
List of daedric shrines :
Azura's shrine
Boethia's shrine
Clavicus Vile's shrine
Hermaeus Mora's shrine
Hircine's shrine
Malacath's shrine
Mephala's shrine
Meridia's shrine
Molag Bal's shrine
Namira's shrine
Nocturnal's shrine
Peryite's shrine
Sanguine's shrine
Sheogorath's shrine
Vaermina's shrine
Rewards from each of the daedric shrines.
Azura's shrine

To use azura's shrine you must offer her glow dust and be of level two or higher.
The reward for doing this quest is Azura's Star. Azura's star is a grand level soul gem. The special thing about this soul gem is that it is reusable. After you have Azura's Star you will never have to buy/find a soul gem again.
Boethia's shrine

To use this shrine you must offer a daedra heart and be level 20 or higher. The reward for this daedric quest is a sword named goldbrand. This sword is one of the best in the entire game!
Clavicus Vile's shrine

To use clavicus vile's shrine you must offer 500 gold and be level 20 or higher. The reward is a helmet called the Masque of Clavicus Vile. However if you want to get another one of the best swords in the game don't complete this quest. Start doing it, but when you kill Umbra keep her sword.
Hermaeus Mora's shrine

To use hermaeus mora's shrine you must be at least level 20 and have completed all of the other daedric quests. You must also be at least to the "Blood of Daedra" portion of the main quest. The reward is a skill book called "Oghma Infinium" this book adds +10 to a set of skill of your choice.
Hircine's shrine

To activate this shrine you must offer a wolf or bear pelt. You must also be level 17 or higher. The reward for this quest is "Saviour's Hide." This is a light armor cuirass with a defense of 12.
Malacath's shrine

To use this shrine you must offer troll fat and be at least level 10. The reward to this quest is "Volendrung" which is a hammer with an attack of 4.
Mephala's shrine

To use this shrine you must be at least level15 and offer a night shade between 12:00 am and 7:00 am. The reward for this quest is an enchanted ebony blade with an attack of 23 and enchantments of absorb health eight points and silence for ten seconds.
Meridia's shrine

To activate this shrine you must be at least level 10 and offer Mort flesh, ectoplasm, or bone meal. The reward for this shrine is the Ring of Khajiti. This ring adds 35 % chameleon and fortifies speed 10 points.
Molag Bal's shrine

To use this shrine you must be level 17 and offer a lion's pelt. The reward for this quest is the mace of Molag Bal. It does 25 damage and has absorb 5 points of strength and absorb magic 5 points.
Namira's shrine

To activate this shrine you must be at least level 5 and have a personality below 20. To lower your personality you can drink alchol. The reward for this shrine is the "Ring of Namira." This ring reflects damage 10 % and reflects spell 12 %.
Nocturnal's shrine
To use this shrine you must be at least level 10. The reward for this quest is the "Skeleton Key." The skeleton key is an unbreakable lockpick. So you can just press auto attempt as much as you want.
To use this shrine you must be at least level 10. The reward for this shrine is a shield named "Spellbreaker." This sheild a defense value of 17 and reflects magic 35%.
To activate this shrine you must be at least level 8 and offer cryodilic brandy. The reward for this quest is "Sanguine Rose." Sanguine rose summons a random daedra.
To activate this shrine you must be at least level 2 and offer a bundle of yarn, a head of lettuce, and a lesser soul gem. The reward for this shrine is the "Wabbajack Staff." This staff changes any creature into another creature.
Vaermina's shrine
The use this shrine you must be at least level 5 and offer a black soul gem. The reward for this shrine is the skull of corruption. The skull uses corruption on target for 30 seconds.